Ultrashock Tutorials > Flash MX 2004 > Introduction to the v2 component architecture  
 
by Chafic Kazoun, Rewindlife.com
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Introduction to the v2 component architecture
 

01. Introduction
02. Setup and Core Implementation 
03. Public API
04. Utility methods

05. Events
06. Additions to the Public API
07. Conclusion

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Conclusion

You have covered a lot of material in this article. Hopefully it has given you enough knowledge to better understand what the version 2 component architecture is capable of and make use of it in your applications. Although a lot was covered in this article, it’s quite impossible to cover all aspects of the architecture in one article. In the future we hope to provide other articles to cover other specific aspects of the architecture like implementing skinning, advanced focus management, and making data aware components

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