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| Ultrashock Tutorials > Flash MX 2004 > Introduction to Timeline Effects and Behaviors | ||||||||
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Introduction to Timeline Effects and Behaviors |
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05. Timeline Effects: Transform/TransitionTo me, the Transform/Transition Timeline Effects seem as though they might be the most useful for a broad range of uses. These Effects allow you to quickly animate several properties of a Symbol at one time and give you the added benefit of being able to go back and adjust those properties after the fact as the need arises. Lets start with the Transform Effect.
Now onto our last Effect, Transition.
That's it! If you close your test movie and select the object on the Stage, you will notice that Flash automatically groups multiple items into one Symbol for you. You can edit the parameters of the effect at any point, but if you need to make individual adjustments to the separate items in the Symbol, you either have to remove the effect or poke around in your Library to find the individual Symbol that might exist for you to edit without permanently losing the option to change the effect parameters. Those are all the Timeline Effects that ship with Flash MX 2004. Hopefully this gives you a good starting point for experimenting with them. As you can see, the Timeline Effects ease the task of creating those effects you might find yourself doing over and over for a project or across projects. Beyond the effects themselves, one useful way to use Timeline Effects is to apply them and then edit the Symbol ( Edit->Edit In Place ). After agreeing to the fact that you will no longer be able to adjust the Effect parameters, you will now have had Flash do the work of, perhaps, duplicating a symbol 40 times in a grid, or doing a fading and shrinking tween, on which you can now continue to build. This may open the door for you to create some interesting and unique results than just with the Timeline Effects alone. Before moving on, I wanted to go over a couple of tricks that might help you out when you are using these effects.
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