Ultrashock Tutorials > Flash MX 2004

 


  Introduction to the v2 component architecture

Chafic Kazoun discusses the v2 component architecture new to Flash MX 2004 and introduces you to some hidden treasures of the framework.

Components   Chafic Kazoun
 
  Flash MX 2004 Editorial

Everything You Always Wanted to Know About Flash MX 2004*
* but didn't know who to ask!

Your Host :)   Aral Balkan
 
  Flash MX 2004 UI Components

Flash MX 2004 now sports 21 UI Components, some of which may be familiar to you from before and others that are new. In this massive tutorial, we will take you through each of these components and show you how to use them.

Components   Aral Balkan
 
  Flash MX 2004 Actionscript 2.0

We'll go through new language features, the new object-oriented programming model, and see examples of migrating ActionScript 1.0 (from Flash 5 and MX) to ActionScript 2.0.

ActionScript   Dave Yang
 
  Flash MX 2004 Professional Video

Flash MX 2004 adds several video enhancements. In this tutorial you'll learn about the improvements to your production workflow as well as the technical options now available when designing your Flash video application.

Video   Phillip Kerman
 
  Introducing Timeline Effects and Behaviors

In this article we are going to take you through a couple of the coolest Flash MX 2004 features: Timeline Effects and Behaviors. We'll show you some simple examples to help you get started with these features quickly.

Behaviors   Michelangelo Capraro
 
  Skinning Flash MX 2004 Components

This tutorial will run through the new Flash MX 2004 functionality allowing us to change component's look & feel and explains the various options you have for skinning Flash MX 2004 components step by step.

Components   Peter Elst
 
  Developing Components in Flash MX 2004

Component development in Flash has come a long way. With Flash MX 2004, Macromedia further improved components. This article explains the various steps required to build a simple component for Flash MX 2004.

Components   Chafic Kazoun
 
  Data Binding

Data Binding is an easy way to tie all your data together, without any hard work. Data Binding is a key feature of RAD (Rapid Application Development) and is a great tool for prototyping, and is explained to you by Peter Hall.

Data Binding   Peter Hall
 
 

Developing a simple application using forms & MVC

This tutorial will guide you through developing a simple Rich Internet Application, an address book application by using forms & screens,
without a single line of code in the FLA (tell us that's not 1337).

Forms & MVC   Grant Skinner

 

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