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Flash MX 2004 UI Components
Flash MX 2004 now sports 21 UI Components, some of which may be familiar to you from before and others that are new. In this massive tutorial, we will take you through each of these components and show you how to use them. |
| Components |
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Aral Balkan |
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Flash MX 2004 Actionscript 2.0
We'll go through new language features, the new object-oriented programming model, and see examples of migrating ActionScript 1.0 (from Flash 5 and MX) to ActionScript 2.0. |
| ActionScript |
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Dave Yang |
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Flash MX 2004 Professional Video
Flash MX 2004 adds several video
enhancements. In this tutorial you'll learn about the improvements to your production workflow
as well as the technical options now available when designing your Flash video application. |
| Video |
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Phillip
Kerman |
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Skinning Flash MX 2004 Components
This tutorial will run through the new Flash MX 2004 functionality allowing us to change component's look & feel and explains the various options you have for skinning Flash MX 2004 components step by step. |
| Components |
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Peter Elst |
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Developing Components in Flash MX 2004
Component development in Flash has come a long way. With Flash MX 2004, Macromedia further improved components. This article explains the various steps required to build a simple component for Flash MX 2004. |
| Components |
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Chafic Kazoun |
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Data Binding
Data Binding is an easy way to tie all your data together, without any hard work. Data Binding is a key feature of RAD (Rapid Application Development) and is a great tool for prototyping, and is explained to you by Peter Hall. |
| Data Binding |
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Peter Hall |
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