3. Completing the car
There isn’t anything new for the rest of the car, now that I have the hardest part out of my way. I continue with the body, windshield/windows and interior, the hood and grill and finally the tires and rims.
I also keep the contents of the layers the same:
1. A rough approach on the base layer. Simple things like inset lines are colored there, too and I try to ignore the reflections I’ll later put down on the other layers, to give every shape on this layer a gradient (this will add more depth to the final vector):

2. The next layer is mainly a rough approach to the most complex parts of the car and also a first finishing point for the not too detailed parts:

3.The car is pretty much finished with the third layer:

4. The last layer contains the tiny details, which are actually barely noticeable. Truth to be told, if they were missing, the vector would still look realistic enough, but I’m a detail fetishist, so I include them nonetheless:

That’s about it. The car is finished and it only needs a drop shadow. I created this one in Flash, too, but the same in Photoshop might give even a better result, but technically, if you do it in Photoshop it’s not a vector anymore.
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