Ultrashock Tutorials > Flash5

 

 
 

Cameras in Flash

The purpose of this tutorial is to show an alternative to representing 3D environments in Flash by creating a camera to view it through.

Cameras   Brandon Williams
 
 

Vectors

Vectors are extremely useful mathematical tools. Learn how to define vectors and add, subtract, and scale them, as well as vector operations like the dot product, cross product, and projection.

Vectors   Brandon Williams
 
 

Extending Prototypes of Built-in Objects

Have you ever dreamed of becoming a genetic engineer? With a little prototype-extension know-how, you can become a virtual Dr. Frankenstein. Learn how to add your own methods to Flash's built-in objects in this tutorial.

Extending   Robert Penner, robertpenner.com
 
 

Undocumented AS Commands

There are many undocumented commands that have been discovered in Flash 5. Some of the most mysterious ones begin with "AS". Find out what they are, how they work, and which ones will be around in Flash 6.

AS Secrets   Robert Penner, robertpenner.com
 
 

Introduction to FLEM: Using System Events

FLEM is a simple, but powerful object-oriented system for Flash. This tutorial will show you how to handle system events such as enterFrame and mouseDown with FLEM, creating a scripted glide animation.

FLEM Intro   Robert Penner, robertpenner.com
 
 

Sound Object Part I

This article shows us dynamic control of sound during runtime. In other words, we can now dynamically adjust the volume and pan of a sound not to mention being able to start and stop sound in sync with programmatic events.

Sound Part 1   Allan Kennedy, zinc Roe design
 
 

Sound Object Part II

There has been a considerable amount of confusion surrounding the programmatic use of multiple sounds in Flash5. This article will shed a little more light on controlling multiple sounds effectively in Flash5.

Sound Part 2   Allan Kennedy, zinc Roe design
 
 

The Actionscript Date Object

What time is it? It's a simple enough question, but the answer is more complex than you might think. This tutorial serves as an introduction to the Flash5 Actionscript Date object.

Date Object   John Dalziel
 
 

XML and Flash5

The last article, 'Introduction to XML' introduced you to XML. This article dives deeper into using Flash5 and XML.

XML & Flash5   Scott Mebberson, Pixelogic.org
 
 

Introduction to XML

XML is quickly spreading through the web and it's among the new technologies supported by Flash5. Here is an Introduction to XML to help get you started.

Intro to XML   Jason Krogh, zinc Roe design
 
 

Flash5 Custom Cursors

With Flash5, you gain the ability to create custom cursors. With a tiny amount of code, you can replace the system's arrows, hands, and I-bars with whatever you choose.

Cursors   Davin Risk, Fluffco
 
 

Animation Through Actionscript (1 of 3)

Sometimes there are benefits to getting in there and using code to generate our animations for us. Actionscript driven animation is fundamental to Flash games, funky text effects and dynamic animations.

Making it Fly   Jason Krogh, zinc Roe design
 

 

 Flash5 Articles
 

 
Going 3D in Flash5 » David Colquhoun
Flash & AfterEffects » Vitaly Unclickable and Joseph Calderon, EgoMedia
Introducing Flash5 for Coders » Jason Krogh
Multi-User Flash5 » David Colquhoun
Flash5 and Cookies » Nik Khilnani
Flash5 and Sound » Nik Khilnani
Creating HTML Sites from Flash Data Files » Nik Khilnani
Flash5 Animation through Actionscript - Part 2 » Jason Krogh
Flash5 Animation through Actionscript - Part 3 » Jason Krogh
Floating Windows in Flash5 » Jason Krogh
Creating Preloaders Using The GetBytes Method » Benjamin J. Mace
Targets in Flash5 » Jason Krogh
Printing in Flash5 » Joen Asmussen
Working with levels in Flash5 » Jason Krogh
Flash for Broadcast » Jason Krogh
Flash in Quicktime » Jason Krogh
Making Flash Specific Bitmap-like Fonts » Atomic Media

 
 Flash5 QuickTips
 
 Actions Layer
 Comments
 Concatenation
 Coordinate System
 Deprecated
 Dot Syntax
 Drag Actions and Release Outside
 Hidden Button
 Instance
 Keyboard Focus
 Levels
 LoadMovie, LoadVariables
 Mouse Position
 Text Fields
 updateAfterEvent
 URL-encoding
 XML
 
©1999-2003 Ultrashock.com