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Cameras
in Flash
The purpose of this tutorial is to show an alternative to representing
3D environments in Flash by creating a camera to view it through.
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Cameras |
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Brandon
Williams |
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Vectors
Vectors are extremely useful mathematical tools. Learn how to define
vectors and add, subtract, and scale them, as well as vector operations
like the dot product, cross product, and projection.
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Vectors |
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Brandon
Williams |
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Extending
Prototypes of Built-in Objects
Have you ever dreamed of becoming a genetic engineer? With a little
prototype-extension know-how, you can become a virtual Dr. Frankenstein.
Learn how to add your own methods to Flash's built-in objects in
this tutorial.
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Extending |
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Robert
Penner, robertpenner.com |
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Undocumented
AS Commands
There are many undocumented commands that have been discovered
in Flash 5. Some of the most mysterious ones begin with "AS".
Find out what they are, how they work, and which ones will be around
in Flash 6.
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AS Secrets |
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Robert
Penner, robertpenner.com |
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Introduction
to FLEM: Using System Events
FLEM is a simple, but powerful object-oriented system for Flash.
This tutorial will show you how to handle system events such as
enterFrame and mouseDown with FLEM, creating a scripted glide animation.
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FLEM Intro |
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Robert
Penner, robertpenner.com |
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Sound
Object Part I
This article shows us dynamic control of sound during runtime.
In other words, we can now dynamically adjust the volume and pan
of a sound not to mention being able to start and stop sound in
sync with programmatic events.
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Sound Part 1 |
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Allan
Kennedy, zinc Roe design |
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Sound
Object Part II
There has been a considerable amount of confusion surrounding
the programmatic use of multiple sounds in Flash5. This article
will shed a little more light on controlling multiple sounds effectively
in Flash5.
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Sound Part 2 |
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Allan
Kennedy, zinc Roe design |
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The Actionscript
Date Object
What time is it? It's a simple enough question, but the answer
is more complex than you might think. This tutorial serves as an
introduction to the Flash5 Actionscript Date object.
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Date Object |
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John Dalziel |
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XML
and Flash5
The last article, 'Introduction to XML' introduced you to XML.
This article dives deeper into using Flash5 and XML.
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XML & Flash5 |
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Scott
Mebberson, Pixelogic.org |
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Introduction
to XML
XML is quickly spreading through the web and it's among the new
technologies supported by Flash5. Here is an Introduction to XML
to help get you started.
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Intro to XML |
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Jason
Krogh, zinc Roe design
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Flash5
Custom Cursors
With Flash5, you gain the ability to create custom cursors. With
a tiny amount of code, you can replace the system's arrows, hands,
and I-bars with whatever you choose.
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Cursors |
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Davin
Risk, Fluffco |
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Animation
Through Actionscript (1 of 3)
Sometimes there are benefits to getting in there and using code
to generate our animations for us. Actionscript driven animation
is fundamental to Flash games, funky text effects and dynamic animations.
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Making it Fly |
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Jason
Krogh, zinc Roe design
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