|
|
||||
|
|
Ultrashock Tutorials > After Effects > Text Animation in After Effects 5 | |||
|
||||
|
|
Text Animation in After Effects 5 | |
||
|
After Effects offers
an insanely rich set of path text animation settings
The key difference between
After Effects' tools and applications like SWiSH and SWfX is the level
of control After Effects gives you. In this case I'll animate the free
font Fatslab (from chank.com)
following a path I created in Illustrator. We'll end up with an animation
like this: Creating the artwork
If you want to follow along, grab my source files (textanim.zip - PC/Mac files) or use your own artwork. You could use Illustrator's pen tool to create the path on which you'll animate the text, but in this case we'll create it later in After Effects. Setting up the After
Effects project To give After Effects a path for the text, you need to create a solid, then draw the path on it. So, hit Cmd-Y to make a new solid as the composition (400 x 250) and name "text animation." The solid's color doesn't matter since After Effects will only be referring to the path it contains. Once you drag the solid onto the timeline (which centers it and places it above the Illustrator artwork), select it on the timeline. Hit "T" to reveal the layer's transparency settings and lower opacity to 0%; this way you can see the bike underneath. Use After Effects' pen tool to draw and adjust the points of your text path. You're now ready to add a path text effect to the
text layer by choosing Creating the animation Exporting and optimizing
in Flash It's important to clean up your file in Flash. After Effects builds its SWFs with import accuracy in mind, so running them through Flash can slim them down considerably. You'll notice that After Effects generated some extra wrappers for the Illustrator artwork (details on that in the character animation tutorial TODO ), so in this case it makes sense to make a symbol from the one frame of the artwork and blow away the rest of that layer's frames/symbols. You'll also notice that the Flash transparency model can't display the Illustrator artwork transparency properly, so I removed the transparency and applied a tint to the artwork symbol to achieve a similar effect. Remember that SWF stores data for every attribute that changes over time, so the more characters you use and the more attributes that change on them (scale, rotation, etc.), the bigger your SWF will be. But by copying the imported keyframes in Flash and making movie clips that you can reuse, you won't increase your SWF size and may even reduce it. In this modified version (above swf bike_flash2.swf) I imported the After Effects animation, copied it into a clip, and offset three copies of the clip with different alpha values. This allows me to simulate a blur effect without adding a bitmap-creating blur effect in After Effects.
|
||||
|
|
©2001 Ultrashock.com Inc. - All rights reserved
|
|