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• [talk] - Guess Who's Back |
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Ultrashock Member Comments:
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2008-06-04
#2 |
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a lot of Creative Assets
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2008-06-04
#3 |
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Wow, Cloggin is still around! Really nice to see an old familiar name on the forums, hope to see you around like the old days Ultrashock Version 2.0 was built using Flex (not the forums).
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2008-06-04
#4 |
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So I think somewhere I picked up an article relating to using flex for the game-creator to view, for instance, high score information for an authored game. Having only recently picked up flex, my first thought was why not just do the whole game in flex? It's AS3-trigger-happy isn't it? Well, no, Cloggin, not really - I think you're point hits a solid point: ActionScript can now be clearly divvied up into 'For Work' and 'For Play'. So where as I figured using Flex for a game UI might be advantageous, maybe my purpose should be more focused on, say, a UI for a game catalog. Does that sound closer to a correct direction for Flex use? I think my original motivation or rather, the idea was to take anything Adobe kicks out their doors and give it video-game-entertainment value. |
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2008-06-04
#5 |
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Last edited by Cloggin : 2008-06-04 at 00:15.
Wow, Cloggin is still around! Really nice to see an old familiar name on the forums, hope to see you around like the old days
Ultrashock Version 2.0 was built using Flex (not the forums).So all this Flex nonsense I seem to be speaking of - boils down to wanting to dump the design side of flash* and get more into the application building. There's been probably a year or so lag since I've really messed with anything in Flash; maybe longer - I remember working with early AS2, and now we're to 3? Damn. [Edit] HA! JUST KIDDING [/edit] *walks over to Flex forums |
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2008-06-04
#6 |
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There's a very interesting thread about software piracy you might want to read. Other than that, it's a big blur of many threads. About games in Flex. You could make a single Flash component, which is your game, and import it into Flex and say you made a game with Flex (yay, first time use on these boards)
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2008-06-04
#7 |
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Ha! While I like the idea, it's validity seems somewhat negated by the outright abuse of a twisted smiley referencing my jacked up idea. Feelin the US love once again... |
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Creative Assets
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2008-06-04
#8 |
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Welcome back Cloggin!
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a lot of Creative Assets
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2008-06-04
#9 |
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Do you have any of your work online Cloggin? It would be interesting to see some of the applications you have done the past year if you are able to share them with us. It's nice to see old familiar peeps on the forums
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2008-06-04
#10 |
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Oh man, you're going to be disappointed. I was roped up into corporate America supporting one of the old Bell Telecomm Companies: Qwest. The last year or so has been dedicated to providing front end support to Qwest.com. Not as creative as the direction I was starting down while active on US, but a solid job nonetheless. The last time I touched flash, however, was to create a little down-scrolling game with no name, no real UI, and a whole lot of Actionscript (2) that would take a good weekend for me to revisit and tinker with. *sigh* here you go: http://cloggin.com/spaceage/ |
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17 Creative Assets
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2008-06-04
#11 |
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Last edited by Nutrox : 2008-06-04 at 12:38.
Good to see you back Cloggin. ![]() Using the Flex framework to create a game would be a bit like using a Cruise missile to kill an ant... overkill big style. The Flex framework is good for applications/GUIs but that is pretty much it, that is it's sole purpose, it certainly isn't suitable for games development that is for sure. To quote Codemonkey: ![]()
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2008-06-04
#12 |
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just to add my 2 cents, building a game w/ flex also adds unecessary bytes to your stack due to the framework's footprint, 75% of which you probably don't even need.
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2008-06-05
#13 |
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however, I'd appreciate it if you could dig up that article you mentioned... should be an interesting read.
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2008-06-05
#14 |
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(quoting everyone)
But I like overkill...heh...
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27 Creative Assets
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2008-06-05
#15 |
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bienvenido Cloggin !
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2008-06-07
#16 |
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Actually, if you meant using the Flex builder for building games... I can relate to that. The flexbuilder has a lot of programming benefits that are pretty handy and you wouldn't need a single Flex component and only one mxml which is your swf's entry point (and I'm not sure you need the mxml at all). Using the flexbuilder for games is completely different from using Flex for games. |
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2008-06-08
#17 |
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Maybe I associated everything as one program? Up until the last few months, I've been doing all of my front-end development in Dreamweaver or some other WYSISYG to save myself time - now having been used to Eclipse, regardless of coding language, I still call it all 'flex' - haha, what a moron...
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2008-06-25
#18 |
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welcome back buddy cloggin..how's your work going on? |
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17 comments
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a lot of Creative Assets
Ultrashock Version 2.0 was built using Flex (not the forums).

(yay, first time use on these boards)
Linear Mode
I'd like to react on your statement about a game in flex.
Uhm, what's the point? Flex -you probably know the argument very well- is an application [GUI] tool, with a sweet component suite that is geared towards that purpose. The moment you start making very innovative, special, bombshock-ish interfaces etc, you loose the benefit of Flex' components, because they only customize so far. At that point, you're left with making your own components in... well flash.
Since a game only exists of exotic graphical components, I don't see the point of doing anything of the game in Flex. Please correct me if I'm missing something