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Ultrashock Member Comments:
17 Creative Assets
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2008-05-15
#2 |
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I just sat through all of the feature tour videos, and I have to say that FP10 looks and sounds fantastic. I'm really looking forward to the new (inevitable) Flash/Flex updates so I can get stuck into the FP10 features. The new text related stuff, 3D API, local file loading/saving, and hardware accelerated bitmap rendering are going to make a huge difference to Flash based websites.
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2008-05-16
#3 |
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Last edited by plotzer : 2008-05-16 at 07:34.
Hello folks, This is my first example with astro. What it does is rotate the video in X, Y and change the length in Z. The url is: http://blog.plotz.cl/?p=4. What I love of this new version of flash player 10 is the performance of the animations. Anyone know where can I get the flash player 10's as docs? Thanks in advance.
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17 Creative Assets
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2008-05-16
#4 |
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There are no API docs yet.. no public ones anyway. This version of FP10 is for making sure existing Flash contents runs ok, it isn't really supposed to be used for development. Nice demo by the way.
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2008-05-25
#5 |
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Has anyone tried the new "wmode=GPU"? I have recompiled an application that I had that used something like Papervison3d to FlashPlayer10 with the Flex SDK and enabled the GPU mode. With this enabled the app runs slower and the text and some images are not rendered. In this swf I'm using the Sandy3D's function to tesselate a movieclip into several triangles to allow free transform distorsion. Does anyone knows some example of this new mode and where it a suitable scenario to use it? Using the "wmode=direct" it runs pretty nice. greetings, ![]() Polaco. |
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17 Creative Assets
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2008-05-25
#6 |
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Last edited by Nutrox : 2008-05-25 at 19:23.
This is what I understand about the wmodes at the moment: Using the gpu wmode requires the SWF content to be designed to run in that mode, in other words the content needs to be optimised for the gpu. The details from Adobe regarding this seem pretty sketchy at the moment but I am guessing that the gpu wmode is going to be suitable for SWF files that contain a lot of raster images, or content that is pixel rendered and not rendered as vectors. PaperVision and Sandy do pretty much everything using vectors which is probably why you are experiencing the slowdown. On top of that, gpu wmode requires at least DirectX 9 to be available on the user's graphic card, and it is very resource heavy so CPU and memory usage will probably shoot up. On the other hand, the direct wmode seems ideal for most things. It basically bypasses the browser's default renderer. In most cases SWF content should run closer to the speeds you get from the native/desktop Flash Player. |
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2008-05-26
#7 |
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Ok! Thanks Nutrox ![]() There is a release date for Flash 10? |
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2008-06-06
#8 |
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Wow!!!!!!!!!!!!!!!! Ok! Thanks so much. |
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11 Creative Assets
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2008-07-03
#9 |
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Update: Flash Player 10 beta 2 was released on July 2nd and includes new features and bug fixes.
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17 Creative Assets
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2008-07-03
#10 |
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FP10 is going to rock, no doubt about it. Anyone heard any news about Flash CS3 and Flex Builder updates that will allow FP10 publishing? I know it can be done with Flex Builder at the moment but it is a bit hacky.
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