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• how they do that? (action script stuffs) |
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Ultrashock Member Comments:
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2007-02-13
#2 |
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i dont know but its mad cool
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2007-02-16
#3 |
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the block clock seems like it is a bunch of movie clips (that may have an area that it must confine to in animation, so it doesn't interfere with the clock itself) that are randomly selected to figure out each second which building blocks need to be used to create a new number. It is very creative. The code certainly must have taken some time. But I think more impressive is the interface - how he has added dimension to the piece using 3 different sliders which rotate in 3 dimensions the items being shown. Very intriguing.
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2007-02-16
#4 |
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This is so cool! I am staring at it trying to figure out how they did it and I am still not sure. However they did it it must have taken a while to develop. If anyone knows how they did it I would love to know!
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2007-02-16
#5 |
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it is an experimental website and called such for a reason - it takes time and skill level. It would be far to difficult to explain how the site was created. We could hone in on something, like the clock and try to dissect a part of it, but the whole site has far too much in it to attempt to break down one item at a time.
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2007-02-16
#6 |
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I wouldn't even know where to start with something like that clock? The 3D part isn't that tricky really just quite involved. The Clock though is deceptively simple. It would be great if they allowed you to look at the source code for it!
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2007-02-16
#7 |
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well, i am sure there are a lot of folds to the code. But they have predetermined spaces where things animate to. Obviously if something is not needed it animates to the space where items are faded out (you could do this with a hit area - tell an animation to move to a location of a hit area that is outside the bounds of the clock). The items that are needed seem to have exact locations of where to animate to. There is some randomness built into this as well, so you need a random math function to figure out which pieces are used for the clock, and which locations non used pieces will move to. It is complex, but the parts of it are simple.
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