This isn't a question - more a general discussion of pros and cons.
I AS2 i did a soundarchive so my games pulled the (preloaded) sounds from my archive. I had to create a MC for each sound (otherwise they could be controlled seperately). It worked fine but i had a crappy feeling about it.
Now i'm doing a similar soundproject in AS3. And i want to do it right.
I'm creating a game containing sound for units, the gui, backgroundmusic etc.
I want to do a general sound archive i can use in the future.
On one hand i'd prefer to have the sound ready once playing the game (or using the app) on the other it seems a waste to preload everything - both time and memory wise.
AS3 can buffer sounds so maybe that is a solution? Or should i just create a SoundChannel for each sound?
If i need an instant response from some of the sound (= no preload/buffer) a mix could probably prove wise.
Any comments/ideas/solutions.
And yes - if we find solutions that proves to work generally i'll share my code.