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Cloggin Cloggin is offline 2008-06-03 #4 Old  
So I think somewhere I picked up an article relating to using flex for the game-creator to view, for instance, high score information for an authored game. Having only recently picked up flex, my first thought was why not just do the whole game in flex? It's AS3-trigger-happy isn't it?

Well, no, Cloggin, not really - I think you're point hits a solid point: ActionScript can now be clearly divvied up into 'For Work' and 'For Play'. So where as I figured using Flex for a game UI might be advantageous, maybe my purpose should be more focused on, say, a UI for a game catalog. Does that sound closer to a correct direction for Flex use?

I think my original motivation or rather, the idea was to take anything Adobe kicks out their doors and give it video-game-entertainment value.
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