function loadSound(sound:String, vol:Number):Object { // create sound container var d:Number = _root.getNextHighestDepth(); var emptyMC:MovieClip = _root.createEmptyMovieClip("empty" + d, d); // create sound var sound:Sound = new Sound(emptyMC); sound.attachSound(sound); sound.setVolume(vol); return sound;}
var gunshot:Sound = loadSound("gunshot", 100);var squeeky:Sound = loadSound("squeeky", 60);