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lepeep lepeep is offline 2003-04-26 #13 Old  
you can have "different timelines"with a good use of MIAWS and FilmLoops (my only beef with film loops is that behaviours attached to sprites within a filmloop get fecked up (if you reference a me.spritenum in the original behaviour)....one good tip , if using filmloops, you can make interactive buttons within film loops , by using imaging lingo + CASTMEMBER scripts..."if image(x) = member("up").image then do something

I still have to explore the limits of imaging lingo inside film loops....
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