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  • Cloggin Author 
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    Guess Who's Back

    Last reply Jun 25 2008, 02:05 PM

    by

    Posted: Jun 04 2008, 03:52 AM

    by Cloggin

     

Hey Hey!

Feels like ages since I browsed the once static pages of Ultrashock. Finally hitting back to the scene. So much has changed since the Battleground and getting owned in flash by Neverrain.

I’m back to stay, and coming from a managerial position, I’ll be looking for ideas and insight in flash deployments across multiple platforms including mobile ones. Additionally, I’m looking to get some information about cool projects you all may be working on with Adobe Flex. For instance, has anyone managed to create a game with Flex yet?

Heh, in the mean time, I leave this notice of harassment. I’ll be haunting the battlegrounds, bombshocks and of course, nrg’s personal message inbox.

  17 REPLIES
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Codemonkey
1  
Codemonkey

Hey Cloggin, welcome back

I’d like to react on your statement about a game in flex.

Uhm, what’s the point? Flex -you probably know the argument very well- is an application [GUI] tool, with a sweet component suite that is geared towards that purpose. The moment you start making very innovative, special, bombshock-ish interfaces etc, you loose the benefit of Flex’ components, because they only customize so far. At that point, you’re left with making your own components in… well flash.

Since a game only exists of exotic graphical components, I don’t see the point of doing anything of the game in Flex. Please correct me if I’m missing something smilie

  • 04 June 2008 04:03 AM
  •  
Miko
2  
Miko

Wow, Cloggin is still around!  Really nice to see an old familiar name on the forums, hope to see you around like the old days wink  Ultrashock Version 2.0 was built using Flex (not the forums).

  • 04 June 2008 04:07 AM
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Cloggin Author 
3  
Cloggin

So I think somewhere I picked up an article relating to using flex for the game-creator to view, for instance, high score information for an authored game. Having only recently picked up flex, my first thought was why not just do the whole game in flex? It’s AS3-trigger-happy isn’t it?

Well, no, Cloggin, not really - I think you’re point hits a solid point: ActionScript can now be clearly divvied up into ‘For Work’ and ‘For Play’. So where as I figured using Flex for a game UI might be advantageous, maybe my purpose should be more focused on, say, a UI for a game catalog. Does that sound closer to a correct direction for Flex use?

I think my original motivation or rather, the idea was to take anything Adobe kicks out their doors and give it video-game-entertainment value.

  • 04 June 2008 04:08 AM
  •  
Cloggin Author 
4  
Cloggin [QUOTE=miko;740276]Wow, Cloggin is still around!  Really nice to see an old familiar name on the forums, hope to see you around like the old days wink  Ultrashock Version 2.0 was built using Flex (not the forums).

Haha! Yeah yeah - sometimes it’s impossible to truly let go of a good thing; I’ll leave that open to interpretation.

So all this Flex nonsense I seem to be speaking of - boils down to wanting to dump the design side of flash* and get more into the application building. There’s been probably a year or so lag since I’ve really messed with anything in Flash; maybe longer - I remember working with early AS2, and now we’re to 3? Damn.

[Edit] HA! JUST KIDDING [/edit]

*walks over to Flex forums

  • 04 June 2008 04:11 AM
  •  
Codemonkey
5  
Codemonkey

There’s a very interesting thread about software piracy you might want to read. Other than that, it’s a big blur of many threads.

About games in Flex. You could make a single Flash component, which is your game, and import it into Flex and say you made a game with Flex senanim (yay, first time use on these boards)

  • 04 June 2008 04:21 AM
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Cloggin Author 
6  
Cloggin

Ha! While I like the idea, it’s validity seems somewhat negated by the outright abuse of a twisted smiley referencing my jacked up idea.

Feelin the US love once again…

  • 04 June 2008 04:22 AM
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Hansen
7  
Hansen

Welcome back Cloggin! smilie

  • 04 June 2008 04:48 AM
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Miko
8  
Miko

Do you have any of your work online Cloggin?  It would be interesting to see some of the applications you have done the past year if you are able to share them with us. It’s nice to see old familiar peeps on the forums big grin

  • 04 June 2008 03:43 PM
  •  
Cloggin Author 
9  
Cloggin

Oh man, you’re going to be disappointed. I was roped up into corporate America supporting one of the old Bell Telecomm Companies: Qwest. The last year or so has been dedicated to providing front end support to Qwest.com. Not as creative as the direction I was starting down while active on US, but a solid job nonetheless.

The last time I touched flash, however, was to create a little down-scrolling game with no name, no real UI, and a whole lot of Actionscript (2) that would take a good weekend for me to revisit and tinker with. *sigh* here you go: http://cloggin.com/spaceage/

  • 04 June 2008 03:49 PM
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Nutrox
10  
Nutrox

Good to see you back Cloggin. smilie

Using the Flex framework to create a game would be a bit like using a Cruise missile to kill an ant… overkill big style. The Flex framework is good for applications/GUIs but that is pretty much it, that is it’s sole purpose, it certainly isn’t suitable for games development that is for sure.

To quote Codemonkey: senanim

party dude

  • 04 June 2008 04:02 PM
  •  
sentinels
11  
sentinels

just to add my 2 cents, building a game w/ flex also adds unecessary bytes to your stack due to the framework’s footprint, 75% of which you probably don’t even need.

  • 04 June 2008 04:28 PM
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Codemonkey
12  
Codemonkey

however, I’d appreciate it if you could dig up that article you mentioned… should be an interesting read.

  • 05 June 2008 04:00 AM
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Cloggin Author 
13  
Cloggin

(quoting everyone)

But I like overkill…heh…

  • 05 June 2008 04:24 AM
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Anik
14  
Anik

bienvenido Cloggin !

  • 05 June 2008 11:59 AM
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Codemonkey
15  
Codemonkey

Actually, if you meant using the Flex builder for building games… I can relate to that. The flexbuilder has a lot of programming benefits that are pretty handy and you wouldn’t need a single Flex component and only one mxml which is your swf’s entry point (and I’m not sure you need the mxml at all).

Using the flexbuilder for games is completely different from using Flex for games.

  • 07 June 2008 11:21 AM
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Printed on Sat, February 11, 2012 - 19:48:39